![]() The Blood is a lot more complicated than Laudanum, because it’s tied to the new disease called the Crimson Curse. ![]() Laudanum is a supply, so it can be bought from the supply trader in addition to the random drops of it you’ll get from dungeons. Stress will steadily increase every turn if horror is not treated with something like Laudanum. It acts a lot like bleeding, but with added stress. Horror is a status ailment that’s been in the game since before the expansion. ![]() Laudanum is probably the simplest of the new items. So in this short guide, we’re going to go over both those items and what you need to be doing with them. This is especially true for Laudanum and The Blood. What I'd like right now is color indicators for combat reactions that work like the relationship indicators on overworld events.But some of those new items are giving players trouble, as their uses aren’t entirely clear. Stress means worse relations and health loss, which means more stress. The problem for me is that at the moment, if you can't manage stress you'll spiral incredibly fast. There's a few other options for your starting selection, but they're either RNG or single target, so they are lower priority for the first few areas. It's arguably the single most important skill in the game right now.īest practice seems to be to use ounce and Laudanum at every opportunity. 4 seems to be the point where negative reactions start to trigger.Ĭurrently the best way to do this is to spend your first mastery point on the PD's ounce of prevention skill, which gives it a guaranteed party wide stress heal. Click to expand.The relationship system seems very frontloaded at the moment: If you can get a couple of relationships maxed in the first area you can keep carrying them with you for a pretty long time as long as you manage to keep stress for most of the party below 4.
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