My motivated tobbaco plantation with lighthouse gives me 12k supplies every morning when I wake up and every evening when I get back from work, why no-one screaming overpowered now?īottom line is GBs are really really damn powerful and with military ones population is hardly any sort of issue any more. How come suddenly no GB mention in these calcs? that's seem about right."īut then again, overpowered is good, if I'm overpowered. Of course you can also ignore facts, like that player with St.Mark's - translation from english to english - "I sold 90 arcade Houses and build 74 (or something) GRH, I have the same number of population, but it ocupy a lot less space, making room for other structures, I colect once a day, don't have to bother every time to come and colect every hour like with arcade, but my income "only" rise from 250k to 350k a day after the makeover. (I have a player in my friends list with 90 GRH (sold his 90 Plantation Houses to build those, not Arcade) - the number of times that StMk give bonus, and when I motivate, 70-80 houses are always motivated, and considering is 24 hours cycle, until colection it can rise to 80-90 houses.) Actually going close to 1M coins a day. Mark's (but here is really the great building broken feature, not so much GRH) where you can colect 700-800.000 coins a day. (+70 guild members, +70 friends in list, and let's say you are not in war with all neighbours, you can have ~10 support a day from there too) While for arcade houses, motivation is useless.ģ. and ~50 houses are not so hard to motivate in 24 hours. If the houses are motivated, that 8 times that arcade houses need to colect, rise to 16 times a day. ![]() ![]() (of course that's no problem if you don't have a life)Ģ. You need to colect 8 times a day to match the coin production that you get with just 1 colection.
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